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Case study: WeConnectMe

The real-time layer for a virtual space used for telehealth and health events

People move around a shared online space and start conversations with providers and other guests, the way they would in a real room.

  • Telehealth
  • Startups
  • Clinics
Laptop showing the WeConnectMe virtual room with video tiles and an attendee dashboard

WeConnectMe is a browser-based space where people can walk up to each other and talk. It was used for telehealth visits and health events. We built the real-time part of the space in Unity, which handles movement, presence, and interactions between people.

Built for
Startups, Clinics
Area
Telehealth
Platforms and tools
Unity (WebGL), React, PubNub, Stripe
The problem

What they needed

Online visits and virtual events lose the easy, unplanned conversations that happen in a waiting room, a hallway, or a conference hall. Video calls need a scheduled time and a link. Chat feels flat.

The WeConnectMe team wanted a shared space where patients, providers, and guests could see who is around and start a conversation without planning it first.

What we built

How the app works

The product was built in two parts. A React web app handles the dashboard, attendee lists, and webinars. A Unity space, running in the browser, shows the room itself, where each person appears and can move around.

Our work was the Unity side. We built the real-time layer that keeps everyone's position and presence in sync, so people can see who is nearby, walk up to them, and start a chat or video call.

The platform was used for telehealth and for health events with keynotes and webinars. The space was set up so the team could add new kinds of rooms and interactions based on how people used it.

Features

What we delivered

  • Shared online room where each person can move around
  • Live presence, so people can see who is nearby
  • Walk-up chat and video calls
  • Unity space running inside a React web app
  • Attendee list and upcoming webinars in the dashboard
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